Think and Ramble
I dont get why people post those little blurbs about how ME changed from game to game.
ME1: Everything was bla
ME2: Everything was bleepbloop.
And like, that’s supposed to be eye opening or I dont know.
Games CHANGE. If ideas or philosophies or characters or targets or goals didn’t change, whats the point of there being a new game. Canon can change as the timeline continues, situations evolve… new information changes old ideas.
Okay, just me being a wet blanket. And being thinky while I
dont enjoy being across the country visiting family for my brothers wedding this weekend.
- necthassak likes this
- spacehedgie said: Agreed. And now you can be social with me, you lil-fluffy luv ball >:33
- squirrellysemantics said: People find comfort in the familiar and do not like change. They forget that nothing is static. That goes for everyone and everything. And good luck. family is always…. interesting.
- sinvraal said: Things do and should change… but IMO you have to keep a firm eye on your central themes over a long-running story, or else you can lose the core of it. Switching your point midway through is a recipe for, well, we all saw.
- viridianpanther likes this
- comediaace said: I agree with you. Sometimes the changes aren’t for the best, but even so they’re still what makes a game interesting. If everything remained exactly the same there’d be no point for the story to continue.
- silvermittt posted this